Impressions: Warhammer 40K 8th Edition

For those who might not have heard, games Workshop has announced the dawning of Warhammer 40K’s 8th edition, and have a FAQ up before the ruleset has even dropped (an unexpected occurrence they even lampshade in the FAQ itself). I’ve previously left my thoughts and impressions leading up to and following the release of Age of Sigmar, but I wanted to touch on what my impressions are of the upcoming 8th Edition (I’ve seen it jestingly dubbed “Age of Emperor” as well) and how I think it will stack up to AoS and previous editions of WH40K.

 

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Impressions/Review: Mantic’s Warpath and Firefight

Just a brief Impression today, as some family stuff has come up that will result in no Monday Game or Wednesday post next week.

The Warpath and Firefight digital rulebooks from the Warpath Kickstarter were released yesterday, and so I wanted to go over them in a bit of light detail and highlight elements I see as promising or potentially worrying.

One note: I’ve not had a chance to play either system yet in the current incarnation, just precursor editions and the beta ruleset, so take everything said here with a grain of salt.

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Note the lack of chunky square multibases: This is a Firefight game, or one of the somewhat-annoyingly common unbased model pictures in the Warpath rulebook

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Impressions: Collectible vs Living in Card Games

This week I wanted to go over the ostensible death of the wide field Collectible Card Game (hereafter referred to as CCGs) and the rise of Living Card Games (LCGs).

Before I begin, I wanted to clarify that this doesn’t necessarily mean that all CCGs are doomed; quite the opposite in fact, as Magic the Gathering has stormed to incredibly successive heights and continues to grow, YuGiOh still continues to the best of my knowledge, and the Pokemon card game has continued and likely enjoyed no small booster shot of success from Pokemon GO’s release.

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Where wallets go to die, crying in happy bliss

No, this is about all the other CCGs, the ones that withered and faded as the above Triumverate took hold and survived the rise and fall of the CCG market Magic helped create. It’s also about the overall market in the wake of the CCG boom and bust, and the niche that may be available there. For the majority of this I’ll be using Magic as the reference CCG, as I am more familiar with it than YuGiOh and Pokemon, but broadly the same strokes can be applied to all three games.

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Impressions: GMing Styles

So, this one is a temporary tangent from my previous discussions, but still an interesting topic. A few days ago, my wife and I were discussing DMing for D&D, and the discussion of GMing styles came up, whereupon we realized that we both sit on opposite ends of a spectrum I hadn’t thought about before. I very much trend towards Flowing game styles, and she towards Structured game styles.

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Impression and Tangent: FIASCO RPG

Sorry for the hiatus. I’ve been having an insane couple of weeks, and progress is roaring along with the collaborative project with the OnePageRules group. To resume, I’m going to touch on a fantastic RPG, as well as the possibly unorthodox way I use the system.

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Impressions: Simple D6 RPG

I wanted to post this as a bit of a shout-out to one of my all-time favorite lite RPGs, Simple D6.

The Game:

Simple D6 is a really fast, easy light RPG, using only D6s. The entire rules fit on a single sheet of paper, and a character can take up as little space as a notecard. In general, the rules generally are either unopposed (Where rolls result in a Yes, No Yes but […], No and […], Yes and […] format) or opposed (Where you reduce enemy health from a pool in order to win the encounter)

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