Review: Death Angel

Today’s review is for a card game I picked up with a birthday gift card. I’d heard of Death Angel for a while, and seen lots of the expansions floating around as well, but never had a chance to give it a shot. I figured I wasn’t missing out on anything huge.

Oh, how mistaken I was.

Continue reading

The Monday Game: Hunters of Transylvania

Time for a Monday Game design, again courtesy of Boardgamizer. A quick side not before we begin is that I’ll also be working the remainder of this week on getting Holy Press to a v1.0 playtest stage, so I can give it a shot over the holidays. After that point, it’ll re-enter the work queue I outlined on Friday’s Update.

The Unused Parameters


This one seems like it could be a fun and colorful Icarus-style game, with players trying to fly higher and higher and cooperating for access to parts of their wings, attempting to avoid angry gods and betting in some fashion to determine who gets what wing components. Might be a fun one, but the Constraint is primarily (imo) restricted to simple game mechanics and art style, so I’ll be passing it on for heartier fare.


This seems like it could be a really interesting deckbuilder, but in a reverse format from normal deckbuilders. Make it so you draw a hand of cards, trying to control aspects of governing and being emperor of an empire, with lots of cards for the various aspects of the simulation. The leftover cards is a way to make sure you burn through the deck quickly, but cards aren’t uniformly “good” to play so there’s a lot of weighing how much good vs suck the card provides to play at a particular time.

It’s got a lot of potential, but I love the Theme of the winning parameters too much to not make it the design for today.

Continue reading

Impressions/Review: Mantic’s Warpath and Firefight

Just a brief Impression today, as some family stuff has come up that will result in no Monday Game or Wednesday post next week.

The Warpath and Firefight digital rulebooks from the Warpath Kickstarter were released yesterday, and so I wanted to go over them in a bit of light detail and highlight elements I see as promising or potentially worrying.

One note: I’ve not had a chance to play either system yet in the current incarnation, just precursor editions and the beta ruleset, so take everything said here with a grain of salt.


Note the lack of chunky square multibases: This is a Firefight game, or one of the somewhat-annoyingly common unbased model pictures in the Warpath rulebook

Continue reading

Final Mini-Update


When something says “they had a brain the size of a walnut,” what part did they mean?

Due to the combination of the upcoming Ironwatch Issue 52 release, the (hopefully) imminent release of Ironwatch Magazine’s Annual for Year 1, and general turkey-day madness, The Storyteller for NaNoWriMo is not getting done to the full 50K target word goal.

I’m going to be trying to get the rest of Chapter Eight done (so ~32K words), and then that will be the temporary holdpoint; the whole outline I have worked out spans 12 chapters, but I have multiple other projects I need/want to get done first (Including finishing/releasing Hardwired on Wattpad).

I’m going to be laying out my plans for monthly projects on Friday, but the long and the short of it is that I want to keep laser-focused on working on a single project at a time, rather than scatter-brain it out over a dozen+ projects at all times and make little to no tangible progress on each. The next projects I’m working on will be:

  • December: Make the Mistgore base game system (ready for adding fluff and playtesting)
  • January: Work on and release Hardwired, preferably the full-length novel
  • February: Work on, playtest, and release Primogeniture

Again, more details forthcoming on Friday for this. Stay tuned Wednesday for a Tangent discussion of the wonderful A Game for Someone and the idea of AI/mob-based game balancing.

Mini-Update 8

Almost done with the month of NaNoWriMo! Chapter Seven is done for The Storyteller, and the first half of Chapter Eight is also up.

TBH, I’m not sure if I’ll hit the 50K words by the end of the month, especially with Ironwatch Magazine responsibilities. However, I’ll be trying to finish off the prompt outline I have by then, so I can start my¬† 2nd draft rewrite in the new year following the holidays.

Next Friday, I’ll finally have the first proper full Update posted, with some thoughts on events in the gaming world and where my projects currently are.


Mini-Update 7

Continuing to plod away on the NaNoWriMo story; Chapter Six is done and the first half of Chapter Seven is up!

While I won’t have another game design today, you all might be interested in the procedurally-generated board game Server Hack, a cool thing I came across on /r/boardgames. It’s only the second set of game rules I’ve heard of that have been artificially generated; the first is the absolutely stunning A Game For Someone, which I hope to talk more at length about at a future point.


Who doesn’t love print-and-play games?

Mini-Update 6

Just popping in to say Chapter 5 of The Storyteller is done, and there’s the first bit of Chapter 6 to enjoy as well!

Also, just throwing this out there because holy cow, Games Workshop has reached back out to the community again! I’ll post more of my thoughts on their community engagement here following the end of NaNoWriMo, but for now, check it out by clicking on the image below.


What’s next, plastic Sisters of Battle? Oh WAIT-