Continuing from yesterday, I’m working on figuring out the cards, components, and rules for Alien Ambassadors for submitting for the 2017 Northwest Luci Award.
Oh, and since I forgot it last time, here’s a Cooltext logo for us to work with:
Alrighty, got these banged out here. Weighted most of the Actions to being spoken nonsense words, but but there’s still a healthy splash of around 25-33% of the cards being physical things. Enough to get a little humorous physicality into the game, but not enough that it threatens the ability to do charades for your clues.
The revised Preference cards is covered in more detail in “The Rules,” below.
So, continuing from my designs for Boatbuilders and Mamluki on Wednesday, I’m continuing that design so I can get some card decks ready to use off of Paperize.
First, though, the most important part of any game design: the logo! (courtesy of CoolText) I’ve always found having a logo for a game gets me 100% more invested into seeing it through, even if the logo ends up being discarded en route to the final iteration of a game.
These might undergo changes/improvements later, but they’re plenty good enough for now. Onwards to the rule/card designs!
So, first-off is a quick update on Holy Press for the Cardboard Edison contest; I’ve got some tentative playtesting scheduled for this weekend, and I’m hoping to get it to a ready-for-publication or close to it stage, one that I could order from TGC and not worry I was wasting money on something that would need a lot more iteration.
Moving onwards, I’m going to today be working on refining the rules and cards involved in The Green-Circuit Mercs so it’s ready for me to run the card lists through Paperize and get stuff ready for Prototype testing. Given that the due date for this one is a while farther off, I’m probably not going to touch on this stage and further testing until after Holy Press is submitted and that’s all squared away.
I will never not miss an opportunity to show off a logo
So, this Wednesday I’m going to be going over a few upcoming board game design contests, and come up with some rough ideas for each of them. I’ve been having a ridiculous amount of fun with The Monday Game, and figured I might as well jump in feet-first into game design contests to try and get my name out there a bit.
Before we jump into that, I will be working on Mistgore later this month, but it’s currently on a temporary hold as I work on getting the Ironwatch Annual year One rough draft ready, and get acclimated through the (very minor) teething pains of my new 3D printer; No, not that shitty paperweight, an actual good printer (MakerSelect)!
Just to show off the Canva cover I made for the book…
All this in addition to writing more for my Hardwired series; I’ll be starting to post these on Wattpad in a bit, after I hit the halfway point of public chapters and am writing more on the unpublished second half of the book. Anyways, enough with all that, and onwards to the game contests!