This was sparked by seeing the latest news from WizKids, announcing 44 new D&D miniatures in collectible form. I wanted to touch on where I’ve seen this form of selling miniatures before, and where I think it succeeds and fails.
Sorry for the delay in finishing this section up; I’ve started a new job, and while exciting and engaging, it has siphoned away an unexpected great deal of my free time.
This is the final post covering the legacy (Thus far) of D&D 4th Edition, as covered in my two previous posts on 4e in general and the books released for 4e. Finishing with this, and I’ll hopefully be able to release more posts with more free games and reviews in the near future.
So, with the news about one of my favorite cooperative games, Pandemic, getting a Legacy version in the vein of Risk Legacy, I thought I’d touch on what appears to be (To my delight!) an upcoming board gaming trend: game permanence.
A quick note: Game permanence here I’m referring to is permanence in ways that the game genre typically does not use. An RPG character is typically assumed to be involved in and change over multiple gaming sessions, while a boardgame typically wouldn’t incorporate any sort of aspects or results from the previous games played.
So something I want to discuss today is a comparison between the D&D Dungeon Tile line of products, and Pathfinder Map Packs (And similar thin laminated map products). This is in light of recently getting the Pathfinder Forest Trails map pack, and looking back on my changing opinion on how I do my maps and layouts for RPGs.
Note that this isn’t referring to the larger 2’x3′ dry-erase maps, both of specific areas as well as blank grids; I would actually strongly recommend any GM get a blank one, as they help for stat-tracking and sketching a scene even if your game isn’t as grid-based as D&D/Pathfinder. I’ve also never regretted getting specific larger maps as well (I currently have one for a small island/coast, and a daylight/night temple), and have found that these can be invaluable, especially for a larger setpiece battle.
One setting I am absolutely planning on playing in eventually is that of Walmart: Apocalypse. On the surface it’s an insane, ridiculous setting filled with Mad Max style zaniness, but it’s also quite capable of shifting to be hardcore survivalist horror as well. I’ll talk a bit today about the setting, and what systems I’m planning on running it in.