Impressions: Warhammer 40K 8th Edition

For those who might not have heard, games Workshop has announced the dawning of Warhammer 40K’s 8th edition, and have a FAQ up before the ruleset has even dropped (an unexpected occurrence they even lampshade in the FAQ itself). I’ve previously left my thoughts and impressions leading up to and following the release of Age of Sigmar, but I wanted to touch on what my impressions are of the upcoming 8th Edition (I’ve seen it jestingly dubbed “Age of Emperor” as well) and how I think it will stack up to AoS and previous editions of WH40K.

 

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Revision to Grimdark Future: Inquisition

On the Ironwatch side of things, the rough draft for Annual Year One is done, so hopefully that should be out in the next two weeks or so!

A quick update today: I revised the GDF:Inquisition rules so that it now uses the normal Quality tests, but with an extra Minor die that can provide an advantage instead and works better with high-value Skills as well. I also tweaked the Missions list, so it’s actually achievable with 1-2 units per player.

Lastly, Tano from OnePageRules pointed out that it might be easier to frame the whole thing as a GDF:Firefight module so I didn’t have to rewrite everything with 95% of the material kept identical. I agree, and so the new set just needs a GDF:Firefight ruleset/army list in order to use.

GDF: Inquisiton rules v2.0

GDF: Inquisition Character Sheet v1.0

Please let me know what you think of the changes in the comments and reblogs below! Cheers!

Friday Update: Scheduling

Today I don’t have a specific game update, but will just be going over my thoughts and plans for upcoming game and writing content over the next few months.

So, I’m integrating this to-work-on list with the one I have for Ironwatch, since I do want to get those done and I think it will be good to make sure that the magazine is getting a regular stream of content as well.

Copy-pasted from the State of the Watch 2016-2017 post, is this schedule:

  • October 2016: Ironwatch Annual, Year 1
  • December 2016: Ironwatch Tales: Kings of War
  • February 2017: Quarantine Basic Edition
  • April 2017: Ironwatch Annual, Year 2
  • June 2017: Quarantine Deluxe Edition
  • August 2017: Ironwatch Annual, Year 3

The schedule is pretty aggressive, and I think I need to adjust the dates for it due to previous obligations for this month and what all else I have planned otherwise. However, I also think that now Ironwatch has an editorial board, that things should go much, much faster:

  • January 2017: Ironwatch Annual, Year 1
  • February 2017: Ironwatch Tales: Kings of War
  • March 2017: Quarantine Basic Edition
  • April 2017: Ironwatch Annual, Year 2
  • May 2017: Quarantine Deluxe Edition
  • June 2017: Ironwatch Annual, Year 3
  • July 2017: Ironwatch Tales: Warpath
  • August 2017: Ironwatch Annual, Year 4

Now, at the same time, I’m going to be working on getting some games worked on and developed for testing and prototyping, and possibly eventually release as well. In order of priority, they are:

  1. Mistgore
  2. Precedence/Loreweaver RPG
  3. Ruin
  4. Holy Press
  5. Primogeniture
  6. The Last Hours of Rome (formerly Last Hours of Ehbane)
  7. Negative Pressure

The reason for this order is because I want to get Mistgore going soonest. It will be a Patreon-based thing with an eventual Kickstarter, so getting that past the initial stage of development and into a holding stage where I can just iterate on stories, rule revisions and balance, and rulebook layout will be ideal. However, right now it’s not to the point where it can be playtested, which is a major problem I want to resolve first.

Following that is Ruin, which I think has a lot of potential but I currently don’t have a regular playtester for it, and the Precedence/Loreweaver RPG. I wanted to get the RPG out first, as this is something that can be published as a PDF or POD book, as well as being something I can easily and gladly playtest with my wife. I can probably playtest Ruin with her, but I know her preference is much more towards RPGs and board games than skirmish wargames and competitive card games.

Next up is Holy Press and Primogeniture. Holy Press I think has a killer game concept, and Primogeniture both has a good game concept and is small enough that I can iterate and test it quickly. I have a standing offer from a family member for art, and this would be the perfect game as it won’t need a huge amount of art in order to be completely finished and ready to be literally complete and published.

Lastly is Negative Pressure and Last Hours of Rome. I think Negative Pressure has a ton of potential, but unfortunately it will probably need a Kickstarter to be released in a widespread way due to the funky kitchen timer component, so that’s shelved for a while as there’s not really a way for me to publish it once its done. Last Hours of Rome (the change to a historical setting was suggested by my lovely wife, and it solved a ton of design concept problems I had) will need playtesting and polishing of its mechanics, but I think this can end up being a really fun game with a remarkably small footprint and box.

This whole time too, I’m going to be plunking away at finishing off Hardwired, as I’d like to return to doing weekly or so posts of that. Preferably, I’d like to do 10-page updates: 5 pages of installment, and 5 pages added to the “behind the scenes” second half of the book, so when I hit the halfway point with the published material, I’m only 4-6 installments short of finishing the second-half material. At that point, I’ll probably go over it, polish it into a single contiguous book, and publish it on Amazon and POD.

Let me know what your thoughts and suggestions are, if you have any! Cheers!

 

 

Mini-Update 8

Almost done with the month of NaNoWriMo! Chapter Seven is done for The Storyteller, and the first half of Chapter Eight is also up.

TBH, I’m not sure if I’ll hit the 50K words by the end of the month, especially with Ironwatch Magazine responsibilities. However, I’ll be trying to finish off the prompt outline I have by then, so I can start my  2nd draft rewrite in the new year following the holidays.

Next Friday, I’ll finally have the first proper full Update posted, with some thoughts on events in the gaming world and where my projects currently are.

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Friday Project Update

I’d like to start posting my progress on various games, game-related stuff, and similar content, as a way of holding myself accountable (which in turn helps give me the kick-in-the-butt needed to keep momentum up). I’ll give a summary of what I was working on that week, and a blurb on what I’ve got planned next as well.

I’ll post a quick status update for each project now, and then mention then again if they get worked on that week.

The Shortlist:

  • Precedence RPG re-work
  • Mistgore skirmish wargame
  • Ruin card game
  • Primogeniture microgame
  • Negative Pressure board game
  • Ironwatch magazine
  • Mawbeast Madness game
  • Quarantine game
  • Hardwired novel
  • NaNoWriMo novel

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