So in an effort to try and become more organized and structured in my game design life, I’ve recently started using Google Keep as my web homepage, encouraging me to finally keep to-do lists and such. While I’ve theoretically had a to-do list as a recurring Outlook reminder, and Outlook has a great Task functionality, a recent spate of listening to the Board Game Design Lab podcasts (fantastic website and series, btw!) encouraged me to not only do this, but to use a psychology trick in the process: putting lots of small, almost effortless tasks on the list, so tackling the occasional big object feels like a continuation of my momentum rather than trying to roll the boulder up the hill from scratch.
Following up from where I left off Friday; firstoff, a logo!
So this one was interesting to work with; I’m slightly afraid it may need a lot of revisions (similar to Green-Circuit Mercs) in order to get it properly balanced. Ideally it should be pretty damn straightforward, but of course that could easily go to hell and need lots of fiddling or some mechanic could be completely untenable when played by players outside of my own brain: that’s what playtesting is for, after all!
Oh, and the format turned out to be open enough that I was able to make the game an instance or iteration, so there could be other Order of Artemis games in the future that could be compatible or something. That very much depends on player feedback to the game, and if it’s enthusiastic or mediocre. In this case, I perused a random generator until I got some ideas I liked, and decided on “The Lure from Beyond.”
Continuing the design under the break!