Had a lovely playtest of Holy Press last evening with my wife, and managed to knock the last few corners off of Holy Press. While there’s still lots of room for polishing, I think the base game is ready for taking the gameplay video and submitting it this weekend!
In addition, I’ll be doing a little brainstorming on Mistgore and what my goals are for it, specifically underlying mechanics and statlines, as I want to make sure that’s not falling by the wayside while I’m working on these board game contests!
She really, really liked it. My lovely wife is really good about giving honest feedback, and she’s also a board gamer like me, so she’s got a good eye for mechanics and gameplay that make sense versus those that need trimming or readjustment.
I incorporated all of the Mandatory Changes and even quite a few of the Suggested Changes from Wednesday’s post, and overall I think they were perfect additions.
- When book starts printing on a word tile, you don’t get that word
This was a clarification of the “Start printing where you left off last turn” change made
- Shuffle dispensations and tithes, and just use 3 at a time from that deck
We played with 2 Tithes (of a deck of 6), 2 dispensations (of a deck of 6), 1 Global Tithe (of a deck of 3) and 1 Global Dispensation (of a deck of 3), for 6 total markers out at a time. The stroke of genius suggestion was that the cards just get shuffled into a single deck, and you have X cards in play at a time. Maybe everything is Tithes or Dispensations, but for the most part you should get a mix of both.
Another suggestion was that the # of cards from this deck in play be reduced based on the # of players. This might need some further playtesting, but currently I was thinking that players use 8 cards minus the number of players, to a minimum of 3 cards. That, or just a flat 6 cards for 2-4 players, and 3 for 5+
- Play until someone hits 10 Scriptures
As it turns out, the “continue where you left off” method both feels like it flows more naturally, but also makes the gameplay really refreshingly dynamic on top of how it already felt, and it also makes it surprisingly easy to reliably get a unique Scripture each turn. As a result, we bumped the number of Scriptures needed to trigger the endgame up to a biblical 10. This would be just 5 for 5+ player games, though, as I think 10 would take the game from around 45 minutes to play to something more in the neighborhood of an hour and a half or more.
If Holy Press sells out of even a single print run, I’ll be simply inconsolably happy
- Optional game mode
- Keep back 6 Factory tiles when laying out board
- When you land on a Factory tile, after adding your word replace it with a Factory tile from the top of the unused tile deck and add your tile to the bottom of the deck
- All players get a free rearrangement of 1 Route token at the start of their turn
This was an idea mentioned to increase the craziness of a given game, but one important idea my wife mentioned was to not introduce this alternate mode until the second edition of the game. I think this is a sound idea, as that way people’s first impressions of the game aren’t hampered by a rulebook with untested game modes cluttering it up.
With that said and done, I’ll be recording and editing the gameplay video, and submitting it this weekend to Cardboard Edison. Wish me luck!
Next we’ll be moving on to a discussion for my goals for Mistgore, on both a micro and macro level.