Tangent: Collectibility and Ready-to-play Miniatures

This was sparked by seeing the latest news from WizKids, announcing 44 new D&D miniatures in collectible form. I wanted to touch on where I’ve seen this form of selling miniatures before, and where I think it succeeds and fails.

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Looking back at D&D 4e, Part 3

Sorry for the delay in finishing this section up; I’ve started a new job, and while exciting and engaging, it has siphoned away an unexpected great deal of my free time.

This is the final post covering the legacy (Thus far) of D&D 4th Edition, as covered in my two previous posts on 4e in general and the books released for 4e. Finishing with this, and I’ll hopefully be able to release more posts with more free games and reviews in the near future.

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Impressions: GMing Styles

So, this one is a temporary tangent from my previous discussions, but still an interesting topic. A few days ago, my wife and I were discussing DMing for D&D, and the discussion of GMing styles came up, whereupon we realized that we both sit on opposite ends of a spectrum I hadn’t thought about before. I very much trend towards Flowing game styles, and she towards Structured game styles.

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Comparison: D&D Dungeon Tiles vs Pathfinder Map Packs

So something I want to discuss today is a comparison between the D&D Dungeon Tile line of products, and Pathfinder Map Packs (And similar thin laminated map products). This is in light of recently getting the Pathfinder Forest Trails map pack, and looking back on my changing opinion on how I do my maps and layouts for RPGs.

Note that this isn’t referring to the larger 2’x3′ dry-erase maps, both of specific areas as well as blank grids; I would actually strongly recommend any GM get a blank one, as they help for stat-tracking and sketching a scene even if your game isn’t as grid-based as D&D/Pathfinder. I’ve also never regretted getting specific larger maps as well (I currently have one for a small island/coast, and a daylight/night temple), and have found that these can be invaluable, especially for a larger setpiece battle.

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Impressions: The Pathfinder Card Game

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The Game:

The Pathfinder Card game, Rise of the Runelords. It wasn’t my own game, but rather one belonging to a local gaming group, so it had several expansions in it as far as I am aware. We played for approximately 45 minutes, finishing quickly due to a couple of very lucky draws and getting the henchmen within the first 3 cards in 4 or 5 of the 8 locations.

I played as the female human sorceress, ending up with an odd affinity for Blessings as I managed to draw all of mine and burn through nearly an entire location deck in a single turn (And still not hitting the henchman).

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