Gamedump: Pangea RISK



“Wow, you made it even more of a pain in the butt to control all of Asia…”


[Link to image. Free to use under Creative Commons License]

Not a full game to dump today, but a new board for classic RISK. I put this together based on this image:


As the British Empire always assumed, they are again the center of attention

It was mostly a fun thought-exercise, and I added Antarctica’s borders based on the map for an expansion of Risk 2210 AD, renamed for the modern territories. A lot of Europe wasn’t perfectly to-scale due to the cramped size, but I figured it was close enough.

Overall, I think this is fun to play on because of the breakup of Australia’s fortress of solitude, and a lack of any clear perfectly-defensible alternative. S. America and Africa are now almost like a divvied-up Asia, now with the add-on of intact-but-vulnerably-exposed Antarctica, and Asia itself is split and tricky to control all of simultaneously. N. America and Europe are still valuable, but their centralness means conflict will, by necessity, make it difficult to control one or especially both at the same time.

Let me know if you give it a shot, and what you think!



Tangent: Long-Term Game Permanence

So, with the news about one of my favorite cooperative games, Pandemic, getting a Legacy version in the vein of Risk Legacy, I thought I’d touch on what appears to be (To my delight!) an upcoming board gaming trend: game permanence.

A quick note: Game permanence here I’m referring to is permanence in ways that the game genre typically does not use. An RPG character is typically assumed to be involved in and change over multiple gaming sessions, while a boardgame typically wouldn’t incorporate any sort of aspects or results from the previous games played.

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