So I managed to finish getting the rules banged out for Grimdark Future: Inquisition! This week is spring break so the playtesters I rely on are out of town until next week, so I figured I’d focus on finishing off this project first!
The rules are basically a further refining of skirmish GDF: Firefight, in the same way as it i a refined version of basic GDF. I ditched the d66 system I originally had as I realized it was a nightmare in the way I originally had designed it, and instead went with the basic roll and a ‘Minor die’ that can provide a bonus to your main roll if it rolls well enough. Player bonuses affect this second die, and it can explode, so there’s a chance that any task can be successful, but hopefully not skewed in the way that the d66 roll setup was making it.
GDF:Inquisition Base Rules v1.1
GDF:Inquisition Roleplay Supplement v1.1
GDF:Inquisition – Battle Brothers v1.0
GDF:Inquisition – Human Defense Force v1.0
GDF: Inquisition – Battle Sisters v1.0
Let me know what you think in the comments and reblogs below!
Quick notes/changes for Boatbuilders before we get into the meat of the design for today: Having attempted to build the boat structure a few times now, I can reliably say the best way to do so is so that each edge of the initial vertical Hull overlaps. This makes for a stable-enough base structure that the Deck and finally Sails can be added on.
Like this, but you can get away with way, way less of an overhang. Alrighty, that said, moving on to Mistgore!
So, I had a typo when I mentioned how the die comparison works in comparing it to Warhammer’s Strength vs Toughness chart. In actuality, it will be more of a Weaponskill vs Weaponskill test:
- Your Stat is equal to enemy Stat: 4+
- Your stat is greater than enemy Stat: 3+
- Your stat is twice or more than enemy Stat: 2+
- Your Stat is less than enemy Stat: 5+
- Your stat is half or less than enemy Stat: 6+
Average/human baseline for all stats will be 3, which should give us a decent range to work with assuming any stat is capped at 10.
So, below the cut are my design parameters for Mistgore. Remember that this is the same underlying system as for Triumvirate, so I want to try and keep whatever aspects of those two similar that I can.