This week I wanted to go over the ostensible death of the wide field Collectible Card Game (hereafter referred to as CCGs) and the rise of Living Card Games (LCGs).
Before I begin, I wanted to clarify that this doesn’t necessarily mean that all CCGs are doomed; quite the opposite in fact, as Magic the Gathering has stormed to incredibly successive heights and continues to grow, YuGiOh still continues to the best of my knowledge, and the Pokemon card game has continued and likely enjoyed no small booster shot of success from Pokemon GO’s release.
No, this is about all the other CCGs, the ones that withered and faded as the above Triumverate took hold and survived the rise and fall of the CCG market Magic helped create. It’s also about the overall market in the wake of the CCG boom and bust, and the niche that may be available there. For the majority of this I’ll be using Magic as the reference CCG, as I am more familiar with it than YuGiOh and Pokemon, but broadly the same strokes can be applied to all three games.