The Friday Game: Quartet of Hours

Apologies for the quiet week! I’ve been doing some creative writing, and didn’t manage to quite coordinate to get in a playtest of Mistgore last night. Next week will see game testing resume as normal, ideally, and I’m hoping to get some blind playtests going for Holy Press and Green-Circuit Mercs, so their rules can be refined to the point that they’re only waiting for final art for production/publication!

Today, I’m going to get the game design I meant to do earlier up! We again return to good-old Boardgameizer for the design prompts.

The Unused Prompts

prompt3

To be honest, this one is just too open-ended. I feel like this is possibly a solve-a-maze game but with hidden or partial information, but not sure and not really feeling that the prompt “grabs” me. That said, given the constraint a perfect name would be “Sneaky Buggers.”

prompt1

I don’t know what it is, but the idea of math and word games tends to give me hives.  The Theme and Victory condition here don’t help much either. Presumably there could be a game somewhere in here about trying to lie in a classroom vocabulary test and basically other players trying to sabotage your efforts to BS through the test, but again it doesn’t really grab me.

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Tangent: Outsider Game Balancing

Back to our regular schedule of content, after many mini-updates! Today, I wanted to take a bit to talk about outsider game balancing. Outsider here means someone who isn’t the game developer doing the balancing, and I wanted to go over two possible approaches to this balancing aspect.

ethics-scale

Not pictured: the third axis that lets you classify a game according to the GNS Theory

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