Firstoff, many apologies for the radio silence this month. I’ve had a large load of time-consuming work to deal with, and unfortunately that and other stresses have meant I haven’t had a lot of free time for post-writing.
However, that’s not to say nothing is being done; quite the opposite in fact! I’ve been fortunate enough to be working with my dad in developing the professional-level art for Holy Press. While I’m still working on getting summer game playtesting group together since my primary playtesting group evaporated for the summer when school let out and the undergrads went home, the art is coming along beautifully, and I’m really excited for where the game is rapidly going.
Hopefully by the end of summer, the art creation will be complete, and presuming I’ve been able to get in blind playtests by then and refined the rulebook to iron out any remaining rule inconsistencies or fuzzy areas, Holy Press will be ready to purchase at the end of summer. I’ll also be pitching it hard to as many different eligible companies from Cardboard Edison’s Compendium as I possibly can, so (fingers crossed) I might be picked up for professional publication/distribution!
An example of an Act tile. I am excited beyond words about all of this
For now, though, I’m going to be probably posting a bit less often as I work through the last of the time-intensive work projects and stress factors. While I’m on vacation next week, the following week I want to make sure I touch on the idea of Buystarter, and why I’m really excited about the idea of using that for RPG and wargame publication moving forward.
Until next time. Cheers!
Before I dive into the (different from most Mondays!) game design, I wanted to touch briefly on two new game design contests that have cropped up: the Button Shy Wallet contest, and the Gamelords Dungeon Crawler Challenge . Slotting those into the to-do list for designs, we have:
I’ll be excited to start chunking away at these soon, but that will have to wait till Wednesday. for now, the Monday Game design for a wargame I’ve had vaguely planned is below the cut!
So, after a short hiatus from fiddling about with nonfunctional printers, I thought it was high time to do another game review, this time for a system that is only a week or two old, but is already fantastic and showing great promise: One-Page 40K.
I have to say I am a massive fan of the Solar Starfire rules for spaceship combat. I really like the ability to customize a ship’s statline, and being able to store the entire statline as literally a lone line of text. It led me to wondering if a similar approach could be used for wargaming, and thus was born the idea of Focal Length (Named because of the ability to quickly and easily scale models up or down in terms of size and power without extensive rule reworkings)
Come and sit, come be warm,
down here by the fire.
The storm eternal blows outside,
while we sit near the fire.
If you hear Them, go take cover,
and be sure to douse the fire.
Stay still and quiet, for death has come:
There are Harvesters in the Spire.
-Children’s rhyme, origin date unknown
Terafie: World Engine is a skirmish wargame I’ve been working on for a couple years, in a unique setting that combines dieselpunk and horror as humanity seeks to survive on an icy planet, beset by horror and death on every side.